![]() Each variety of bay uses around half an equivalent vanilla setup in terms of sun lamp power, as well as a 13/24ths discount to account for the number of hours active (as the vanilla sun lamp turns on and off during the day, while this has a constant draw).Īs a result for example a "perfect" vanilla conversion would use 8127W on the Hyper Density Hydroponics table, whereas I set it at 6100W. ![]() My thought is that because this would be using a number of smaller, closer lights, with better angles for maximum plant growth, rather than one big radiant light, it will be more efficient. I do include a discount to the power requirements relative to base game by a decent amount. *Power requirements are increased but not to precisely match an equivalent vanilla setup. Only unintended side effects I've documented are that the bays will require repairs (to account for the higher max HP) when added if a hydroponic bay is already built, and will have over 100% hp when my mod is removed. This mod can be safely added or removed mid game. If however you feel like HDH bays are simply too cheap given what they provide, then this mod is for you! ![]() If you like the costs as they are in HDH, don't install this mod. It also increases power requirements* and time to build to match, with a buff to HP to make your now quite large investment a bit less likely to break if someone sneezes on it. Now rather than not only being a cheaper per plant option, it is roughly equivalent to the base game, with a little more high end materials to glue it all together. ![]() This mod rebalances the bays added in the High Density Hydroponics mod by Yumemirareru so that the costs are more inline with vanilla hydroponics basins and sun lamps. ![]()
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